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Android Development

Android Development
10750.00/
Android Development

Android Development Tutorial

10750.00/

Android was created by the Open Handset Alliance, which is led by Google. The early feedback on developing applications for the Android platform was mixed. Issues cited include bugs, lack of documentation, inadequate QA infrastructure, and no public issue-tracking system. (Google announced an issue tracker on January 18, 2008.) In December 2007, MergeLab mobile startup founder Adam MacBeth stated, "Functionality is not there, is poorly documented or just doesn't work... It's clearly not ready for prime time." Despite this, Android-targeted applications began to appear the week after the platform was announced. The first publicly available application was the Snake game.

Students will be able to create Project,information and be able to create Application of Android software development.



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History of Course

Android Development Skills - For Beginners & Professionals

Enhancements to Android's SDK go hand in hand with the overall Android platform development. The SDK also supports older versions of the Android platform in case developers wish to target their applications at older devices.

History

"The history of Android software development kit (SDK) includes a comprehensive set of development tools.These include a debugger, libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. Currently supported development platforms include computers running Linux (any modern desktop Linux distribution), Mac OS X 10.5.8 or later, and Windows 7 or later firt ADK in March 2015

Great Achievement
  1. Easy Customization
  2. Open Source and High ROI.
  3. Unlocking
  4. Functional programming.
  5. Displaying .
  6. Easy To Use
Currently Version :-As of October 2017 the following versions are supported by Microsoft:
  1. 1.1 9 Feb, 2009
  2. 1.5 30 April, 2009
  3. 1.6 SDK Sep 15, 2009
  4. 2.0 SDK Oct 26, 2009
  5. 2.2 Froyo May 20, 2010
  6. 2.3/2.3.7 Gingerbread Dec 6,2010
  7. 3.0/3.2 Honeycomb Feb 22, 2011
  8. 4.0 Ice Cream Sandwich Oct 19, 2011
  9. 4.1 Jelly Bean June 27, 2012
  10. 4.4 Kitkat Sep 3, 2013
  11. 5.0/5.1 Lollipop Nov 12, 2014.
  12. 6.0 Marshmallow May 28, 2015
  13. 7.0 Nougat September 2016
  14. 8.0 Oreo 21 August 2017
 Android Programming Language Introduction
  1. Introduction to Java
  2. Java Version History
  3. Java Advantages
  4. Introduction to OOPs
  5. OOPs Concepts
  6. Classes
  7. Objects
 Constructor and Inheritance
  1. Constructors
  2. Types of Constructor
  3. Inheritance
  4. Types of Inheritance
  5. Interface
  6. Interface vs. Class
  7. Introduction to Collections
  8. Types of Collections
  9. ArrayList
  10. Hashset
  11. Map
 Introduction to Android
  1. Introduction to Android
  2. Android Version History
  3. Why Android?
  4. Advantages of Android
  5. Evolution of Android Apps Development
  6. Market Trends and Predictions for Android Apps
  7. Installing Android SDK and Android studio
  8. Android Architecture
  9. Key Features of Android
  10. Creating a Simple Android Project
  11. Exploring Project structure of Android
 Android Activity, Intent and Fragment
  1. Activity life cycle
  2. Fragment life cycle
  3. Implicit Intent
  4. Explicit Intent
  5. Dynamic Fragment
  6. Communication between Activity and Fragment
  7. Communication between design and business logic
 Android Activity, Intent and Fragment
  1. Android Layouts
  2. Linear Layout
  3. Relative Layout
  4. Absolute Layout
  5. Frame Layout
  6. Table Layout
  7. Grid View Layout
  8. Web View Layout
  9. Android Layouts
  10. Linear Layout
  11. Relative Layout
  12. Absolute Layout
  13. Frame Layout
  14. Table Layout
  15. Grid View Layout
  16. Web View Layout
 List Views & Storage
  1. List View
  2. Grid View
  3. Card View
  4. Creating Custom Views
  5. Shared Preference
  6. Internal Storage
  7. External Storage
 SQLite
  1. Introduction to SQLite
  2. SQLite API
  3. CRUD Operation with SQLite
  4. Async Tasks
  5. Shared Preferences
  6. Background Process
 Services
  1. Introduction to Services
  2. Android Service API
  3. Android Started Service
  4. Android Started Service
  5. Android Bound Service
  6. Android Intent Service
  7. Service Life Cycle
  8. Communicating with remote service
  9. Content Provider Fundamental
  10. Contact Content Provider
  11. Other Built-in Content Providers
  12. Creating Custom Content Provider
  13. Understanding Content URI
 Material Design
  1. Introduction to Material Design
  2. Navigation View
  3. Floating Action Button (FAB)
  4. Snackbar, TabLayout
  5. Coordinator Layout
  6. Collapsing Toolbar Layout
  7. Floating Labels, EditText etc.
 Material Design
  1. Multimedia API
  2. Playing Audio
  3. Playing Video
  4. Accessing Camera
  5. Alarm Manager
  6. Gallery
 Material Design
  1. Introduction to Web Service
  2. Soap VS Restful Service
  3. CRUD Operations with RESTful API
  4. Telephony Manager
  5. Phone State
  6. SIM state
  7. SIM Number
  8. Network Type
  9. Internet Status
  10. Making Phone Call
  11. Send SMS
 Location API and Google Map
  1. Android Location API
  2. Android Map API
  3. Google Map class
  4. Integrating Map
  5. Customizing Map
  6. Notification API
  7. Creating Notification Builder
  8. Setting Notification Properties
  9. Attaching Actions
  10. Issuing Notification
 Location API and Google Map
  1. Test Project in Android Studio
  2. Introduction to Android App Testing
  3. Writing Test Cases
  4. Running Test Cases and Getting Results
  5. Activity Testing
 Best Practices for Security & Privacy
  1. Generating Signing Keys
  2. Publish the App on Google Play Store
  3. Introduction to Security and Privacy
  4. Security Tips
  5. Privacy Tips

 Mock Tests & Assignments

Each Module will be followed by objective mockup tests and practical assignments which help you to monitor your learning progress and Evaluate yourself.

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Real-life Case Studies
365 Days Access

You get 365 days access to the Learning Management System (LMS). This includes video, course material, exercise files and ppts used during the session.

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FREQUENTLY ASKED QUESTIONS

 Q1. What is the Android Open Source Project?
  • We use the phrase "Android Open Source Project" or "AOSP" to refer to the people, the processes, and the source code that make up Android.
  • The people oversee the project and develop the actual source code. The processes refer to the tools and procedures we use to manage the development of the software. The net result is the source code you can use to build mobile phones and other devices.
 Q2.Why did we open the Android source code?
  • Google started the Android project in response to our own experiences launching mobile apps. We wanted to make sure there would always be an open platform available for carriers, OEMs, and developers to use to make their innovative ideas a reality. We also wanted to make sure there was no central point of failure, so no single industry player could restrict or control the innovations of any other. The single most important goal of the Android Open Source Project (AOSP) is to make sure that the open source Android software is implemented as widely and compatibly as possible, to everyone's benefit.
 Q3. What kind of open source project is Android?
  • Google oversees the development of the core Android open source platform and works to create robust developer and user communities. For the most part, the Android source code is licensed under the permissive Apache Software License 2.0, rather than a "copyleft" license. The main reason for this is because our most important goal is widespread adoption of the software, and we believe that the ASL2.0 license best achieves that goal.
 Q4. How is the Android software developed?
  • Each platform version of Android (such as 1.5, 1.6, and so on) has a corresponding branch in the open source tree. At any given moment, the most recent such branch will be considered the "current stable" branch version. This current stable branch is the one that manufacturers port to their devices. This branch is kept suitable for release at all times.
  • Simultaneously, there is also a "current experimental" branch, which is where speculative contributions, such as large next-generation features, are developed. Bug fixes and other contributions can be included in the current stable branch from the experimental branch as appropriate.
  • Finally, Google works on the next version of the Android platform in tandem with developing a flagship device. This branch pulls in changes from the experimental and stable branches as appropriate.
 Q5. How do I become an Android committer?
  • The Android Open Source Project doesn't really have a notion of a "committer". All contributions -- including those authored by Google employees -- go through a web-based system known as "gerrit" that's part of the Android engineering process. This system works in tandem with the git source code management system to cleanly manage source code contributions.
  • Once submitted, changes need to be accepted by a designated Approver. Approvers are typically Google employees, but the same approvers are responsible for all submissions, regardless of origin.
 Q6.What does "compatibility" mean?
  • We define an "Android-compatible device" as one that can run any application written by third-party developers using the Android SDK and NDK. We use this as a filter to separate devices that can participate in the Android app ecosystem and those that cannot. Devices that are properly compatible can seek approval to use the Android trademark. Devices that are not compatible are merely derived from the Android source code and may not use the Android trademark.
  • In other words, compatibility is a prerequisite to participate in the Android apps ecosystem. Anyone is welcome to use the Android source code. But if the device isn't compatible, it's not considered part of the Android ecosystem
 Q7What is the role of Google Play in compatibility?
  • Devices that are Android compatible may seek to license the Google Play client software. This allows them to become part of the Android app ecosystem, enabling their users to download developers' apps from a catalog shared by all compatible devices. This option isn't available to devices that aren't compatible.
 Q8.Is compatibility mandatory?
  • No. The Android Compatibility Program is optional. Since the Android source code is open, anyone can use it to build any kind of device. However, if manufacturers wish to use the Android name with their products, or want access to Google Play, they must first demonstrate their devices are compatible.
 Q9. How much does compatibility certification cost?
    There is no cost to obtain Android compatibility for a device. The Compatibility Test Suite is open source and available to anyone for device testing.
 Q10. Who determines what will be part of the compatibility definition?
  • Since Google is responsible for the overall direction of Android as a platform and product, Google maintains the Compatibility Definition Document for each release. We draft the CDD for a new Android version in consultation with various OEMs who provide input on its contents.
 Q11.When are compatibility definitions released for new Android versions?
  • Our goal is to release new versions of Android Compatibility Definition Documents (CDDs) once the corresponding Android platform version has converged enough to permit it. While we can't release a final draft of a CDD for an Android software version before the first flagship device ships with that software, final CDDs will always be released after the first device. However, wherever practical we will make draft versions of CDDs available.
 Q12.How are device manufacturers' compatibility claims validated?
  • There is no validation process for Android device compatibility. However, if the device is to include Google Play, Google will typically validate the device for compatibility before agreeing to license the Google Play client software.